The road ahead & v0.5.2.4 - Monster behaviour rework


After receiving player feedback, it became clear that some of the mechanics I had envisioned for the game were just not great. Turns out that receiving your superpowers randomly instead of being challenged with hard decisions to get there is not all that engaging. Who would have thought?

I did some cooking in the game design kitchen, and I think I know where to take the game from here towards a path with a better player experience. The main idea revolves around setting your own goals, but more on that later.

For now, this new game release mainly focuses on improving the challenge the monsters provide for the player while increasing their overall predictability. This will result in more engaging gameplay right from the start, without significantly increasing game difficulty.

TLDR: we’re staying in the fun part for longer.

Here's the changelog:




Changes from version 0.5.0.4 to version 0.5.2.4

Added

  • New green monster attack animation

Changed

  • Monster state logic rework.
  • Monster behaviour is improved and simplified.
  • Cleaned up some loose ends.
  • Monsters are much more predictable as a result.

Balanced

These balance changes were applied as a result of the monster state logic changes:

  • Adjusted monster movement speeds
  • Adjusted monster spawn rates per wave
  • Skill upgrade cost scales linearly to its tier to prevent power creep
  • Nerfed attack speed scaling
  • Buffed ammo skill upgrade
  • Nerfed player damage in relation to monster health
  • Adjusted camera zoom

play here!

Files

v0.5.2.4.zip 11 MB
93 days ago

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